Departments & Positions
Enclave Leadership (Enclave Manifest)
While The Enclave involves everyone in townhall discussions, regarding the direction of the community, the Enclave Leadership ultimately is charged with overseeing the day-to-day functions of life on Haven.
High Jedi The High Jedi, simply, is the ranking Jedi of the Enclave. He/She takes all issues from the Jedi sect of the Force Enclave and brings them to the Enclave Leadership to discuss.
Training and philosophy are the key things the High Jedi considers above all else.
Shadow Chief This Force User represents the Grey Jedi, Shadows, and Dark Jedi within the enclave at enclave leadership meetings.
Per agreement with the Jedi, this Force User does not seek out to "Steal" students of their own tenants. If it is shown a Jedi pupil cannot make the cut, then the enclave's leadership will discuss other options at that time.
Overall, the Shadow Chief is tasked with teaching others that walk a more balanced path. As well as aiding with combat classes or where ever he/she is needed.
Weaponmaster This experienced Force User is adept in almost all lightsaber forms, while being mastered (or close) in at least two. Their job in the Force Enclave is to provide helpful combat instruction to children, teens, and adults a lot. Battlemaster This position is awarded to Jedi or Shadow who are mastered both in large and small-scale battle strategies.
He/She has a fair understanding of both space and planetary tactics and know how to best integrate Jedi with non-Jedi skillsets.
Rebel Intelligence Chief The Rebel Intelligence Chief represents the Rebel Cell on Haven with the Enclave Leadership. He/She is responsible for relaying information from the outside, as well as help safeguard the inhabitants of Haven.
The base's security is the top-most priority to the Rebel Intelligence Chief.
Enclave Force Users (Enclave Manifest)
In this section of the roster, you will find many types of Force Users. Their skills are just as diverse and unique as the people themselves.
Warriors of The Enclave study hard in the martial aspects of The Force. Some Force Warriors even dabble with specialist training too. Mostly, these people focus on the protection and safety of the members of The Enclave.
Guardian Guardians are Jedi who train rigorously in 2-3 lightsaber forms, focused on the protection of those they are charged to look after.
Some of these rare few are selected as Temple Guards. Which was considered to be the highest honor.
The majority of Guardians utilize a single lightsaber as their weapons. When not on missions, they train a lot. Either in martial combat, battle strategy, or piloting.
Sentinal Sentinals are warriors skilled in 2-3 lightsaber forms, like the Guardian. But what makes Sentinals a little different are the dual-wield weapon choices and their training in non-Force Users skills.
They train to fight for others, but Sentinals typically live with Non-Force Users for a time, in order to understand what these people are capable of.
Watchmen Watchmen are advanced warriors of The Jedi Order. They act as spies on worlds the Jedi Order needed a presence on. Thus the Watchman has some skills in stealth.
They are, however, observers. Interference in other cultures is frowned upon. But if ever a Force Sensitive child is identified in their assigned sector, Watchmen do all they can to get the child to a Jedi Temple.
Spy For those Force Users that walk the middle ground of Shadows, many become spies. Mostly, observers, these warriors utilize a combination of Force attacks and martial skills to fight their foes.
The Shadow Spy is trained in stealth, evasion, and interrogation. They fight for the Will of the Force and keeping the galaxy balanced. Thus a Spy will only engage in combat if the outcome meets their mission statement.
Scholars of The Enclave seek information. Either for historical, educational, or diplomatic purposes, the scholars are adept at interpreting ancient languages and understanding many Force curses and rituals that may be on a Force-related dig site.
Lore Master Lore Masters (aka Historians) are keepers of long lost knowledge. Most are shared, others are kept out of view of those too young, or too ill-prepared.
Most Lore Masters have a gift of languages, are skilled at archeological digs, and schooled greatly in various Force Rituals and curses and how to break them.
Due to this unique skillset, it is not uncommon a Lore Master seeks education beyond their temples, to learn real excavating skillsets as well as master specific eras of history important to the dig sites in question.
As such, their combat training is greatly diminished, but without these learned Force Users, no Order could have access to stories of legend and parables useful in many lessons a Master wishes to teach to their student.
Counselor Counselors were once utilized across the galaxy as specialized diplomats who, if things went sideways, they could rely on their Force skills to get out of sticky situations.
Many counselors study history that pertains to whatever situation they're assigned to mediate. Often, this entices many counselors to learn many languages and focus on powers and skills that aid in empathy and influence over another's mind.
Counselors spend much of their early apprenticeship leaning politics, diplomatic protocol, and mastering observation, communication, and listening skills.
Thus, lightsaber combat is a minor focus. For these Force Users aren't trained for peacekeeping, but rather peacemaking.
Within any Force Order, there lay special jobs beyond just the protectors and philosophers. These Force Users specialize in areas such as Healer, Ritualist, Force Tech, and many more. The specialists are generally small in number, and in fewer cases, exceptionally rare. However, these Force Users have roles that, without them, and Force Order would cease to exist.
Sage Sages are skilled primarily in Force Power-related combat. Sages posses fair lightsaber skills, but ultimately they are trained very early on in their apprenticeship how to conserve their power and when to properly use it.
Most Sages spend the majority of their Force Training learning offensive skills, making their telekinesis more finite, and learning how to be creative in the way they use their power.
Healer It is exceptionally rare to find a Healer who divides their focus on healing others and lightsaber combat. The best healers of any given Force Order, dedicate themselves to healing others.
Their training is a mix of Force Healing techniques, and medical techniques. Maybe not to the level of a doctor, but the Healer knows enough about the mind and body to treat most types of injuries if their Force healing abilities don't quite help.
During the days of the Republic, if a youngling displayed signs of Healing ability, they were quickly swept-up and admitted to the Jedi Medical Corps, and later given an apprenticeship, if their Healing skills showed great promise.
It is rare to find Healers, even in the Jedi Order. But when once is found, they train in almost nothing but that.
Force Tech Force Techs are Force Users who are able to command/disable technology with The Force.
Advanced holocrons, Force weapons, and other rare technologies invented by Force Users are imbued and improved often from an exceptionally skilled Force Tech.
Unlike the Sage or Healer, however, most Force Tech students can split almost-evenly their time on Force Skills and lightsaber combat. More so if the Force Tech in question has a natural affinity with understanding machines and other forms of technology.
Inactive Folks (Inactive Roster)
This is where Inactive Folks are placed, should they wish to return at a later date.
Inactive Enclave Citizen Give to someone who goes inactive for too long.
Sith Order (Team Evil Roster)
Team Evil's most evil people.
Inquisitor Inquisitors of the Empire are dark acolytes, trained under Darth Vader and the Grand Inquisitor. They are tasked with hunting down leaders of rebel cells, killing or capturing Force Sensitives, and any other task Darth Vader and the Emperor hand to them.
Most Inquisitors were former/fallen Jedi and possess strong dueling and tactical skills.
Mercenaries (Team Evil Roster)
These warriors are contracted by the Empire to help take out vital targets or captures important assets.
Bounty Hunter Bounty Hunters are the main type of mercs the Empire contracts. They are tasked to go beyond Imperial-controlled territory after their quarry.
Bounty Hunters are skilled in live-captures, as well as schooled in unorthodox combat tactics.
Rebel Cell (Enclave Manifest)
These guys are the local Rebel Cell that generally causes mayhem for the Empire to worry about and assist with clean up of issues.
Officer Heavy Ordinance Specialist The brave men and women who carry the heavy ordinance into battle, they carry the big guns and the explosives. Medic The people who keep the wounded alive Operative The Operatives are the specialists who operate behind enemy lines and keep tabs on the opposition without the enemy knowing who or where they are. Underworld Representative These are the smugglers and the privateers, along with other criminals who operate on the fringes of civilization. Pilot Soldier The Grunts, the Brave... Those who carry a rifle and their wits into battle. These are the guys who will win the war. Slicer Engineer
Droids (Enclave Manifest)
The Droids, the servants, the sledgehammers, the carers of young children, and the walking databases that all of our characters have come to rely upon, love, and sometimes hate.
Medical Droid Medical Droid, these droids are often worth their weight in credits, they will be the final line between life and death. Working tirelessly to save lives. Security Droid 'Security' Droid. A euphemism for "This is going to hurt, a lot." These are the droids that carry lots and lots of guns, explosives, and keys to superweapons. Repair Droid Repair Droids are the unsung heroes of almost every last workforce in the galaxy, from the Imperial Palace to the farmboy kid on Garqi or Ithor with his first land speeder. Always valued and always prized wherever they might be found. Protocol Droid These droids spend most of their time interpreting for their masters. Expensive droids, but programed in etiquette and thousands of languages, they are a wanted commodity with dignitaries, businessmen, and by smugglers needing an edge on trade.
Other (Enclave Manifest)
These are the NPCs our players have. Be it family, friends, or a Narrator to help others tell their story. If the NPCs don't fit with other areas of the roster, this is where we place them for now.
Narrator When it absolutely, positively has to be written but one doesn't have a character available. Other Family, merc, companion... no matter the role, if they don't fit elsewhere, this position represents them all.